By Robertson Allen
America’s electronic Army is an ethnographic examine of the hyperlink among interactive leisure and army energy, drawing on Robertson Allen’s fieldwork observing game builders, army strategists, U.S. military advertising and marketing enterprises, and an array of safety contracting businesses that labored to provide the legitimate U.S. military game, America’s Army. Allen uncovers the equipment during which gaming applied sciences resembling America’s military, with army investment and subject matters, interact in a militarization of yankee society that constructs all people, even nonplayers of video games, as digital squaddies on hand for deployment.
America’s electronic Army examines the army’s wish for “talented” infantrymen in a position to high-tech paintings; ideals approximately America’s enemies as mirrored within the game’s digital opponents; tensions over top practices in army recruiting; and the occasionally overlapping cultures of avid gamers, video game builders, and soldiers.
Allen finds how binary categorizations corresponding to soldier as opposed to civilian, conflict as opposed to online game, paintings as opposed to play, and digital as opposed to actual develop into blurred—if now not damaged down entirely—through video games and interactive media that replicate the U.S. military’s ludic mind's eye of destiny wars, enemies, and soldiers.
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Extra resources for America's Digital Army: Games at Work and War (Anthropology of Contemporary North America)
America's Digital Army: Games at Work and War (Anthropology of Contemporary North America) by Robertson Allen